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Recent Updates: Changes to weapon BPs in line with Starfinder Core Rules, 3rd printing. Thanks Justin B! ().

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Space Station Designer is a construction and management game where you can build huge stations using a large array of modules. The game is under heavy development and its final feature set is still being defined based on the input provided by the community. Kongregate free online game Spacecraft - In the far future, Earth is destroyed by decades of war for resources. The survivors build hu. Play Spacecraft.

Beta testing for new material from Starship Operations Manual. Please get in touch with any feedback. To hide material from SOM, go to Sources and uncheck the SOM option ().

Supercolossal thanks to Patreon supporters:

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Or start building your ship from scratch

Step 0: Concept

Build Point Budget: {{ tier.bpBudget }}; HP Increase: {{ tier.hpIncrease }}

Step 2: Frame

Size {{ frame.size }}; Maneuverability {{ frame.maneuverability }}; HP {{ hp }}; DT {{ frame.dt }}; CT {{ criticalThreshold }}; Expansion Bays {{ frame.expansionBays }}; Minimum Crew {{ frame.minCrew }}; Maximum Crew {{ frame.maxCrew }}

Weapon Mounts

{{ frame.bpCost }}

Step 3: Power Core

NOTE: Supercolossal ships can have either:

  • One Supercolossal power core, and up to four Huge or Gargantuan cores, or
  • Up to five Colossal power cores

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Special Material:
{{ powerCoresBpCost }}
Special Material:
Special Material:
Speed (in hexes) {{ thrusters.speed + thrustersBooster.speed }}; Piloting Modifier {{ getPrefixedModifier(thrusters.pilotingModifier + thrustersBooster.pilotingModifier) }}
{{ thrusters.pcuCost + thrustersBooster.pcuCost }} {{ thrusters.bpCost + thrustersBooster.bpCost }}

Step 5: Other Systems

Ablative Armor

Temporary HP by position:

Make sure your ablative armor adds up to {{ ablativeArmor.tempHp }}.

NOTE: The ship has a -1 penalty to Piloting because temporary HP from ablative armor is not balanced.

NOTE: The ship has a -1 penalty to Piloting because temporary HP exceeds the ship's HP.

Temporary HP {{ ablativeArmor.tempHp }}; TL Modifier {{ ablativeArmor.tlMod }}; Turn Distance {{ ablativeArmor.turnMod }}
Special Material:
Bonus to AC {{ getPrefixedModifier(armor.bonusToAc) }}; Special {{ armorSpecial }}

Computer

Skill Bonus {{ computerSkillBonusDesc }}; Dedicated Computer Skill Bonus {{ getPrefixedModifier(dedicatedComputer.bonus) }}; Nodes {{ ctComputerNodes }}; Tier {{ computerTier }}
{{ computer.pcuCost + dedicatedComputer.pcuCost + (isSupercolossal ? secondaryComputer.pcuCost : 0) + networkNodes.pcuCost }} {{ computer.bpCost + dedicatedComputer.bpCost + (isSupercolossal ? secondaryComputer.bpCost : 0) + networkNodes.bpCost }}
{{ crewQuarters.bpCost }}

Defensive Countermeasures

Special Material:
Bonus To TL {{ getPrefixedModifier(defensiveCountermeasures.defCMBonusToTl) }}
{{ defensiveCountermeasures.pcuCost }} {{ defensiveCountermeasuresBpCost }}
Note: {{ driftEngine.notes }}
{{ driftEngineBpCost }}

Expansion Bays

NOTE: {{ frame.expansionBayInfo }}.

NOTE: As a Supercolossal ship, this vessel has {{ Math.floor(frame.bpCost / 10) }} cargo bays in addition to those below.

NOTE: On a colony ship or space station, two thirds of expansion bays must be for civilian use (cargo holds, escape pods, guest quarters, life boats, recreation suites, or others determined by the GM).

Slots used{{ expansionBaysCountUsed }} / {{ ctExpansionBaySlots }}

You cannot have more external expansion bays than expansion bay slots on the frame.

NOTE: Healing pods can only be installed on biomechanical ships.

{{ expansionBaysTotalPcuCost }} {{ expansionBaysTotalBpCost }}
Bonus To CT {{ fortifiedHull.bonusToCt }}

Reinforced Bulkhead

Fortification {{ reinforcedBulkhead.fortification }}
{{ antiHackingSystems.bpCost }}
{{ antiPersonnelWeaponBpCost }}
{{ biometricLocksBpCost }}

Computer Countermeasures

{{ selfDestructSystemBpCost }}
{{ params.hasEmergencyAccelerator ? 5 : 0 }} {{ params.hasEmergencyAccelerator ? 4 * sizeCategory.multiplier : 0 }}
{{ params.hasHolographicMantle ? 10 : 0 }} {{ params.hasHolographicMantle ? 12 : 0 }}
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{{ params.hasReconfigurationSystem ? 50 : 0 }} {{ params.hasReconfigurationSystem ? 30 : 0 }}
{{ securityTotalPcuCost }} {{ securityTotalBpCost }}

Sensors

Special Material:
Range {{ sensors.range }}; Modifier {{ getPrefixedModifier(sensors.modifier) }}
Shield Type:

Shields by position:

Make sure your shields add up to {{ shields.totalSp }}!

Total SP {{ shields.totalSp }}; Regen. {{ shields.regen }}
Defense Value {{ deflectorShield.defenseValue }}/–; Bonus to AC +{{ deflectorShield.bonusToAc }}; Bonus to TL +{{ deflectorShield.bonusToTl }}
{{ deflectorShield.pcuCost }} {{ deflectorShield.bpCost }}

Weapons

FOR INFORMATION: {{ frame.weaponInfo }}.

Weapons Summary

{{ weaponsTotalCosts.weaponsPcu }} {{ weaponsTotalCosts.weaponsBp + weaponsTotalCosts.weaponMaterialsBp + weaponsTotalCosts.weaponMountsBp + weaponsTotalCosts.weaponLinksBp }} (weapons {{ weaponsTotalCosts.weaponsBp }} + materials {{ weaponsTotalCosts.weaponMaterialsBp }} + mounts {{ weaponsTotalCosts.weaponMountsBp }} + links {{ weaponsTotalCosts.weaponLinksBp }})
{{ params.hasAlgalShielding ? 5 + 2 * sizeCategory.multiplier : 0 }}
{{ params.hasAutoDestruct ? sizeCategory.multiplier : 0 }}
= 4'>
{{ params.hasColonyShipFramework ? Math.floor(frame.bpCost * 0.25) : 0 }}
{{ dataNetBpCost }} {{ dataNetPcuCost }}
{{ hiveJoiningBpCost }}
{{ params.hasPowersap ? sizeCategory.multiplier * 3 : 0 }}
{{ roboticAppendage.bpCost }}
{{ params.hasRootSystem ? 5 : 0 }} {{ params.hasRootSystem ? sizeCategory.multiplier * 2 : 0 }}
= 4'>
{{ params.hasSpaceStationFramework ? Math.floor(frame.bpCost * 0.2) : 0 }}

Training Interface Modules

{{ vi.bpCost }}
Maximum Size {{ viHoloProjectorSize }}
{{ viSkillExpander.bpCost }}

Step 5a: Custom Components

{{ parseInt(customComponentPcuTotal.essential) + parseInt(customComponentPcuTotal.nonEssential) }} {{ parseInt(customComponentBpTotal) }}
Complement{{ complement }}({{ this.frame.minCrew }}–{{ this.frame.maxCrew }})

Output

{{ shipName }} (Tier {{ tier.name }})

{{ frame.size }} {{ frame.name.toLowerCase() + (params.hasColonyShipFramework ? ' (colony ship)' : ') + (params.hasSpaceStationFramework ? ' (space station)' : ') }}

Speed {{ thrusters.speed + thrustersBooster.speed }} ({{ params.thrustersMaterialId }} thrusters); Maneuverability {{ frame.maneuverability }} (turn {{ turn }}) 0'>; Drift {{ driftEngine.engineRating }}

AC {{ armorClass }}; TL {{ targetLock }}

HP {{ hp }}; DT {{ damageThreshold }}; CT {{ criticalThreshold }}

Ablative Armor {{ ablativeArmor.name }} (forward {{ params.ablativeArmorByPosition.forward }}, port {{ params.ablativeArmorByPosition.port }}, starboard {{ params.ablativeArmorByPosition.starboard }}, aft {{ params.ablativeArmorByPosition.aft }})

Shields {{ shields.name }} (forward {{ params.shieldsByPosition.forward }}, port {{ params.shieldsByPosition.port }}, starboard {{ params.shieldsByPosition.starboard }}, aft {{ params.shieldsByPosition.aft }})

Reinforced Bulkheads {{ reinforcedBulkhead.name }}; Fortification {{ reinforcedBulkhead.fortification }}

Attack ({{ position.toTitleCase() }}) {{ weaponDescription }}

Power Core(s) {{ powerCoreDescription }}; Drift Engine {{ driftEngine.name }}; Systems; Security {{ securityDescription }}; Expansion Bays {{ expansionBaysDescription }}; Fortified Hull {{ fortifiedHull.name }}

Modifiers {{ modifiersDescription }}; Complement {{ complement }}

Custom Components {{ customComponentsDescription }}

Build Points cost {{ totalBpCost }}, max {{ tier.bpBudget }} Power Core Units non-essential {{ totalPcuCost.essential + totalPcuCost.nonEssential }}, essential {{ totalPcuCost.essential }}, max {{ pcuBudget }}

Crew

{{ roleDescription[roleId] }} {{ crewDescriptions[roleId] }}

VI {{ viCrewDescription }}

Concept

Come back and work on your starship at a later date: copy and paste the JSON in the box below into a text file. When you're ready to resume, copy and paste it back in to the JSON box in the ‘Input’ section at the top of the page.

Astrobase Command simulates life on a space station designed and constructed by you, with a deep focus on the personalities and relationships of the characters you recruit on-board.

As the manager of this lone Astrobase in a forgotten corner of the universe, your crew depend on you and each other for their survival. True leadership starts with understanding the personalities of your crew and trusting them to work together to get the job done.

Every choice you make will be the difference between life and death in the void. Do you have what it takes?

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  • Basic Beta Edition

    • Beta Access
    • Full Game

    Beta Edition

    • Beta Access
    • Full Game
    • Soundtrack
    • Unique In-Game Desk Toy – Alien Egg/Cocoon

    Super Beta Edition

    • Beta Access
    • Full Game
    • Soundtrack
    • Unique In-Game Desk Toy – Alien Egg/Cocoon
    • Unique In-Game Desk Toy – Space Crystals
    • Design a Uniform Set
    • Get Your Name in the Game

    A Different Kind of Base Building Game

    Astrobase Command is a space station builder and life simulation all about the procedural personalities of the characters which drive their day-to-day lives.

    Survival means getting to know the individuals which comprise your crew, and understanding how their personalities affect the world around them. Will your Astrobase grow and prosper in whatever direction you choose, or will you be fumbling to put out reactor fires while everyone is at each other’s throats?

    Support on Patreon!Wishlist on Steam!

    Current Features

    • Species Creation and Customization: Name your species, choose its core statistics and physical appearance, and also uniform schema!
    • 3D Space Station Construction: Design individual modules from sections and components, and expand your Astrobase by building in any direction.
    • Base Management and Crew Life Simulation: The characters have deep life-cycles. They will eat, sleep, use the toilet, think about life, interact with each other, form their relationships, and work at their job to keep things running.
    • Rich Character Personalities: Watch any character live his or her life, growing and evolving through the subjective experience of their reality!
    • Full 3D Desk GUI: Let out your inner Space Bureaucrat as you interact through a full 3D desk, complete with a state-of-the-art Datapad, your very own document stamp and filing cabinet!
    • Retro Futurism: This game is a love letter to 70’s sci-Fi aesthetics and that era’s visual style!

    Support us on Patreon!

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    Flowing continuously since 2013.

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